Skip to main content
Training VLM on geo3k dataset with multi-turn reasoning with interactive environment feedback, using GRPO. For the dataset, we used the processed version. Note: Please make sure the cudnn version in the environment is 9.16.0.29 to prevent severe performance regression in conv3d in torch 2.9 mentioned in https://github.com/pytorch/pytorch/issues/168167. Otherwise, you can reinstall cudnn with:
The multi-turn rollout is implemented through a custom generate function, overriding the original generate function. In terms of the environment interaction, this example initializes a custom interactive environment with the APIs below.
  • build_env(sample: Sample | None = None, args: Any | None = None, **_) -> Geo3kEnv: constructs the env.
  • reset() -> tuple[dict, dict]: clears internal state.
  • step(response_text: str) -> tuple[dict, bool, dict]: parses the actor’s response text and update the state. Return new observation, a flag that marks whether the task is done, and step_info.
  • format_observation(observation: dict) -> dict: converts an env observation into a chat message.

The reward model is the default math RM. VLM multi-turn geo3k reward Rollout megatron

Reproduce

What each file does

  • examples/geo3k_vlm/multi_turn/run_geo3k_vlm_multi_turn.py: downloads model, sets training/rollout args, and launches the run.
  • examples/geo3k_vlm/multi_turn/geo3k_vlm_multi_turn_config.yaml: specifies max_turns and rollout_interaction_env_path for the multi-turn rollout.
  • examples/geo3k_vlm/multi_turn/rollout.py: custom multi-turn rollout that calls SGLang for token generation, builds loss masks/log_probs, enforces max_turns, and early-stops on max_new_tokens.
  • examples/geo3k_vlm/multi_turn/env_geo3k.py: geo3k tool-calling env that parses <tool_call>{…}</tool_call>, scores math answers, and returns tool feedback per turn.